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Numerical Integration

The following double precision numerical integration or quadrature rules are supported in Math.NET Numerics under the MathNet.Numerics.Integration namespace. Unless stated otherwise, the examples below evaluate the integral \(\int_0^{10} x^2 \, dx = \frac{1000}{3} \approx 333.\overline{3}\).

Simpson's Rule

// Composite approximation with 4 partitions
double composite = SimpsonRule.IntegrateComposite(x => x * x, 0.0, 10.0, 4);

// Approximate value using IntegrateComposite with 4 partitions is: 333.33333333333337
Console.WriteLine("Approximate value using IntegrateComposite with 4 partitions is: " + composite);

// Three point approximation
double threePoint = SimpsonRule.IntegrateThreePoint(x => x * x, 0.0, 10.0);

// Approximate value using IntegrateThreePoint is: 333.333333333333
Console.WriteLine("Approximate value using IntegrateThreePoint is: " + threePoint);

Newton Cotes Trapezium Rule

// Adaptive approximation with a relative error of 1e-5
double adaptive = NewtonCotesTrapeziumRule.IntegrateAdaptive(x => x * x, 0.0, 10.0, 1e-5);

// Approximate value of the integral using IntegrateAdaptive with a relative error of 1e-5 is: 333.333969116211
Console.WriteLine("Approximate value using IntegrateAdaptive with a relative error of 1e-5: " + adaptive);

// Composite approximation with 15 partitions
double composite = NewtonCotesTrapeziumRule.IntegrateComposite(x => x * x, 0.0, 10.0, 15);

//Approximate value of the integral using IntegrateComposite with 15 partitions is: 334.074074074074
Console.WriteLine("Approximate value using IntegrateComposite with 15 partitions is: " + composite);

// Two point approximation
double twoPoint = NewtonCotesTrapeziumRule.IntegrateTwoPoint(x => x * x, 0.0, 10.0);

//Approximate value using IntegrateTwoPoint is: 500
Console.WriteLine("Approximate value using IntegrateTwoPoint is: " + twoPoint);

Double-Exponential Transformation

The Double-Exponential Transformation is suited for integration of smooth functions with no discontinuities, derivative discontinuities, and poles inside the interval.

// Approximate using a relative error of 1e-5.
double integrate = DoubleExponentialTransformation.Integrate(x => x * x, 0.0, 10.0, 1e-5);

// Approximate value using a relative error of 1e-5 is: 333.333333333332
Console.WriteLine("Approximate value using a relative error of 1e-5 is: " + integrate);

Gauss-Legendre Rule

A fixed-order Gauss-Legendre integration routine is provided for fast integration of smooth functions with known polynomial order. The N-point Gauss-Legendre rule is exact for polynomials of order \(2N-1\) or less. For example, these rules are useful when integrating basis functions to form mass matrices for the Galerkin method [GSL].

The basic idea of Gauss-Legendre integration is to approximate the integral of a function \(f(x)\) using \(N\) Weights \(w_i\) and abscissas (or nodes) \(x_i\).

\[\int_a^b f(x) \, dx \approx \sum_{i = 0}^{N - 1} w_i f(x_i)\]

This algorithm calculates the abscissas and weights for a given order and integration interval. For efficiency, pre-computed abscissas and weights for the orders \(N = 2 - 20, \, 32, \, 64, \, 96, 100, \, 128, \, 256, \, 512, \, 1024\) are used. Otherwise, they are calculated on the fly using Newton's method. For more information on the algorithm see [Holoborodko, Pavel] .

Abscissas and Weights

We'll first use the abscissas and weights to approximate an integral using a 5-point Gauss-Legendre rule

// Create a 5-point Gauss-Legendre rule over the integration interval [0, 10]
GaussLegendreRule rule = new GaussLegendreRule(0.0, 10.0, 5);

double sum = 0; // Will hold the approximate value of the integral
for (int i = 0; i < rule.Order; i++) // rule.Order = 5
{
    // Access the ith abscissa and weight
    sum += rule.GetWeight(i) * rule.GetAbscissa(i) * rule.GetAbscissa(i);
}

// Approximate value is: 333.333333333333
Console.WriteLine("Approximate value is: " + sum);

If you prefer direct access to the abscissas and weights, as opposed to using the methods

then use the properties Abscissas and Weights

// Create a 5-point Gauss-Legendre rule over the integration interval [0, 10]
GaussLegendreRule rule = new GaussLegendreRule(0.0, 10.0, 5);

double[] x = rule.Abscissas; // Creates a clone and returns array of abscissas
double[] w = rule.Weights; // Creates a clone and returns array of weights

double sum = 0; // Will hold the approximate value of the integral
for (int i = 0; i < rule.Order; i++) // rule.Order = 5
{
    // Access the ith abscissa and weight
    sum += w[i] * x[i] * x[i];
}

// Approximate value is: 333.333333333333
Console.WriteLine("Approximate value is: " + sum);;

In addition to obtaining the abscissas and weights, the order and integration interval can be obtained

// Create a 5-point Gauss-Legendre rule over the integration interval [0, 10]
GaussLegendreRule rule = new GaussLegendreRule(0.0, 10.0, 5);

// The order of the rule is: 5
Console.WriteLine("The order of the rule is: " + rule.Order);

// The lower integral bound is 0
Console.WriteLine("The lower integral bound is: " + rule.IntervalBegin);

// The upper integral bound is 10
Console.WriteLine("The upper integral bound is: " + rule.IntervalEnd);

Integrate Method

For convenience, we provide an overloaded static method double Integrate(...) which preforms 1D and 2D integration of a function. The first parameter to the method is a delegate of type Func<double, double> or Func<double, double, double> for 1D and 2D integration respectively. So for example

// 1D integration using a 5-point Gauss-Legendre rule over the integration interval [0, 10]
double integrate1D = GaussLegendreRule.Integrate(x => x * x, 0.0, 10.0, 5);

// Approximate value of the 1D integral is: 333.333333333333
Console.WriteLine("Approximate value of the 1D integral is: " + integrate1D);

// 2D integration using a 5-point Gauss-Legendre rule over the integration interval [0, 10] X [1, 2]
double integrate2D = GaussLegendreRule.Integrate((x, y) => (x * x) * (y * y), 0.0, 10.0, 1.0, 2.0, 5);

// Approximate value of the 2D integral is: 777.777777777778
Console.WriteLine("Approximate value of the 2D integral is: " + integrate2D);

where we used \(\int_0^{10}\int_1^2 x^2 y^2 \,dydx = \frac{7000}{9} \approx 777.\overline{7}\) for the 2D integral example.